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[WEAPON SYSTEM] New System & Refund Process


Portside

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~New Weapon System & Refund Process~

Hi! We'll keep this short. As per our recent overhaul from the weapon system, refunds are being issued for those who had firearms. Please note, everyone is entitled to a refund, both legal and illegal communities. The only refunds that won't be issued will be to those that were issued to law enforcing personnel. A new system will be in place for this.

If your character meets the condition stated above, you can start a refund request.
NOTE:
Characters must have the old weapon items in possession for the refund to be accepted. Your ticket handler will then remove the old item from your person in-game and give you the new weapon(s).


Weapon Refunds & System Overview

Weapon Refunds
Weapons will be refunded to those who had weapons; legacy weapons still exist in the game as an item, but cannot be used. For each weapon refunded the player will be given:

  • 1 Magazine and 50 bullets per weapon (except for shotguns, which will be given 25 shells).
  • Refunds for all weapons that the player possesses.

Players who don't have the physical items won't be issued a refund.

*Note that this system upgrade did not affect drugs.

Players who had weapons which no longer exist in the game will be given its most comparable alternate.

Players who were given weapons from a law enforcement agency as part of their duties will not be refunded as your handling faction leader will address this separately.



Weapon List

Spoiler
  1. Colt M16
  2. SKS
  3. Double Barrel Shotgun
  4. Sledgehammer
  5. Wooden Baseball Bat
  6. Hatchet
  7. Hockey Stick
  8. Kukri
  9. Hammer
  10. Combat Knife
  11. Vintage Russian Shashka
  12. Ancient Japanese Katana
  13. Meat Cleaver
  14. Pickaxe
  15. Wrench
  16. Scissors
  17. Police Baton
  18. Butterfly Knife
  19. Spade
  20. Kimber SWAT
  21. Glock 17
  22. Engraved Colt M1911
  23. X26 Tazer
  24. AR-15 Tac V1
  25. MP5
  26. Mini UZI
  27. M82 Sniper
  28. Pepper Spray
  29. AR-15 Tac V2
  30. Shorty 12 Gauge
  31. Slim Jim
  32. HK416
  33. SIG P226
  34. Beretta M9
  35. Colt M1911
  36. USP45
  37. Colt New Service
  38. FN FAL
  39. Zastava M70
  40. Norinco Type 56
  41. Karabiner 98
  42. Ruger .22
  43. Mini 14
  44. Tec-9
  45. UZI
  46. UZI Carbine
  47. Remington 700
  48. Thompson A1
  49. Screwdriver
  50. Tactical Airsoft M4
  51. Spray Paint
  52. Fire Extinguisher
  53. Paint Remover
  54. Pool Cue
  55. Golf Club
  56. Bouquet of Roses
  57. Camera
  58. Cane
  59. Small multi-color dildo
  60. Double-ended dildo
  61. Vibrating dildo



Magazine List

Spoiler
  1. Colt M16 10rd Magazine
  2. Colt M16 20rd Magazine
  3. Colt M16 30rd Magazine
  4. SKS 10rd Magazine
  5. SKS 20rd Magazine
  6. Kimber SWAT 10rd Magazine
  7. Glock 17 17rd Magazine
  8. M1911 7rd Magazine
  9. AR-15 30rd Magazine
  10. MP5 30rd Magazine
  11. Mini UZI 30rd Magazine
  12. M82 5rd Magazine
  13. P226 10rd Magazine
  14. P226 15rd Magazine
  15. M9 15rd Magazine
  16. USP45 12rd Magazine
  17. Ruger .22 10rd Magazine
  18. Ruger .22 15rd Magazine
  19. Mini 14 5rd Magazine
  20. Mini 14 10rd Magazine
  21. AK47 10rd Magazine
  22. AK47 30rd Magazine
  23. FN FAL 10rd Magazine
  24. FN FAL 20rd Magazine
  25. UZI 10rd Magazine
  26. UZI 30rd Magazine
  27. R700 10rd Magazine
  28. Thompson A1 10rd Magazine
  29. Thompson A1 30rd Magazine
  30. Airsoft M4 100rd Magazine
  31. Glock 17 10rd Magazine
  32. M9 10rd Magazine
  33. USP45 10rd Magazine
  34. Tec-9 10rd Magazine
  35. Tec-9 30rd Magazine
  36. Thompson A1 100rd Magazine

 

Caliber List

Spoiler
  1. .30-30 Winchester
  2. .30-06 Springfield
  3. 7mm-08 Remington
  4. .17 Rimfire
  5. .204 Ruger
  6. .22 Long Rifle
  7. .222 Remington
  8. .223 Remington
  9. .243 Winchester
  10. .25 ACP
  11. .260 Remington
  12. .270 Winchester
  13. .280 Remington
  14. .300 Winchester Magnum
  15. .303 British
  16. .308 Winchester
  17. .325 WSM
  18. .338 Lapua
  19. .35 Remington
  20. .357 Magnum
  21. .357 SIG
  22. .38 Super
  23. .38 Special
  24. .380 ACP
  25. .40 S&W
  26. .410 Bore
  27. .44 Magnum
  28. .45 ACP
  29. .45 GAP
  30. .454 Casull
  31. .50 BMG
  32. .50 Action Express
  33. .45 Long Colt
  34. 5mm Remington Rimfire Magnum
  35. 6mm Remington
  36. 6mm plastic BBs
  37. 6.8 SPC
  38. 7mm Remington Magnum
  39. 7.82 Lazzeroni Patriot
  40. 8mm Remington Magnum
  41. 8 mm plastic BBs
  42. 10mm Auto
  43. 10 Gauge
  44. 12 Gauge
  45. 16 Gauge
  46. 20 Gauge
  47. 6.35x16mmSR
  48. 9x18mm Makarov
  49. 9x19mm Parabellum
  50. 7.62x25mm
  51. 5.7x28mm
  52. 5.45x39mm
  53. 7.62x39mm
  54. 5.56x45mm NATO
  55. 7.62x51mm NATO
  56. 6.5x55mm
  57. 7.62x54mmR
  58. 7x57mm
  59. 8x57mm IS
  60. 7.7x58mm
  61. 12.7x108mm
  62. 300 AAC Blackout
  63. Tazer Shot
  64. Beanbag Shot
  65. Pepper Spray
  66. 7.92x57mm Mauser
  67. Paint
  68. Foam Fire Repellent
  69. Paint Remover

 

How to start a refund
You can request a refund via the Main AGRP Discord Ticket Center, open a ticket and share a screenshot of the weapons needing to be converted to the new system. Weapons and ammo will show up in your inventory as "Placeholder" in your normal inventory and not in the weapons sub-section.

Why the change?
Functionality &  Expandability
The new system allows for us to have UNLIMITED guns and ammo types along with individual magazines. Each individual gun has its own damage modifier which means a Colt 1911 which is chambered in .45 ACP will do less damage than say a Walther PPQ which is chambered in .22. Damages are obviously dependent on where the shot lands on the body (head, torso, arms, legs etc) with each individual shot giving a variable damage multiplier depending on distance and items worn at the time. 

Customization
We can now have unlimited weapons. Want a weapon model that's not in the game, you can submit a request for the weapon to be added. More on this will be announced in the near future. Requests must include a download to the model. Models should have a single texture file to help with optimization. 

The system allows for us to add expansion packages such as a gunsmithing job or weapon wraps, camo, individual silencers, maintenance and so on. Right now the system allows for each weapon to have an individual wrap if you wanted to change the look of your firearm. Weapons can be converted from semi automatic to fully automatic. Each weapon can have its serial scratched off, or a new one stamped. Weapons which are normally one-handed (based on the colt model in-game) can now be switched from a one-handed to two-handed hold. Shot distances and near-by landing rounds have effects on the player's screen. Each weapon has its own durability, when durability reaches zero the weapon is no longer functional and has to be maintained (right now, by a passive gun-smith or yourself until gun-smithing is introduced. Attachments, gun cases and everything has been thought of when it came to the redesign. 

Stability & Control
With that being said, we can ensure functionality and expandability with this system because it is a complete overhaul. Unlike the predecessor which was expanded upon ever since Valhalla, this new system removes redundant code and functionality that didn't make sense. The old system was patched so many times due to bug abusers it made it rather difficult to navigate new integrations and just general readability. 

Need help on how the new weapon system works? Use /weaponhelp (/wephelp) in-game to show you current functionality and key controllers.

Kind~Regards,
Portside

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