Portside Posted September 8 Share Posted September 8 ~New Weapon System & Refund Process~ Hi! We'll keep this short. As per our recent overhaul from the weapon system, refunds are being issued for those who had firearms. Please note, everyone is entitled to a refund, both legal and illegal communities. The only refunds that won't be issued will be to those that were issued to law enforcing personnel. A new system will be in place for this. If your character meets the condition stated above, you can start a refund request. NOTE: Characters must have the old weapon items in possession for the refund to be accepted. Your ticket handler will then remove the old item from your person in-game and give you the new weapon(s). Weapon Refunds & System Overview Weapon Refunds Weapons will be refunded to those who had weapons; legacy weapons still exist in the game as an item, but cannot be used. For each weapon refunded the player will be given: 1 Magazine and 50 bullets per weapon (except for shotguns, which will be given 25 shells). Refunds for all weapons that the player possesses. Players who don't have the physical items won't be issued a refund. *Note that this system upgrade did not affect drugs. Players who had weapons which no longer exist in the game will be given its most comparable alternate. Players who were given weapons from a law enforcement agency as part of their duties will not be refunded as your handling faction leader will address this separately. Weapon List Spoiler Colt M16 SKS Double Barrel Shotgun Sledgehammer Wooden Baseball Bat Hatchet Hockey Stick Kukri Hammer Combat Knife Vintage Russian Shashka Ancient Japanese Katana Meat Cleaver Pickaxe Wrench Scissors Police Baton Butterfly Knife Spade Kimber SWAT Glock 17 Engraved Colt M1911 X26 Tazer AR-15 Tac V1 MP5 Mini UZI M82 Sniper Pepper Spray AR-15 Tac V2 Shorty 12 Gauge Slim Jim HK416 SIG P226 Beretta M9 Colt M1911 USP45 Colt New Service FN FAL Zastava M70 Norinco Type 56 Karabiner 98 Ruger .22 Mini 14 Tec-9 UZI UZI Carbine Remington 700 Thompson A1 Screwdriver Tactical Airsoft M4 Spray Paint Fire Extinguisher Paint Remover Pool Cue Golf Club Bouquet of Roses Camera Cane Small multi-color dildo Double-ended dildo Vibrating dildo Magazine List Spoiler Colt M16 10rd Magazine Colt M16 20rd Magazine Colt M16 30rd Magazine SKS 10rd Magazine SKS 20rd Magazine Kimber SWAT 10rd Magazine Glock 17 17rd Magazine M1911 7rd Magazine AR-15 30rd Magazine MP5 30rd Magazine Mini UZI 30rd Magazine M82 5rd Magazine P226 10rd Magazine P226 15rd Magazine M9 15rd Magazine USP45 12rd Magazine Ruger .22 10rd Magazine Ruger .22 15rd Magazine Mini 14 5rd Magazine Mini 14 10rd Magazine AK47 10rd Magazine AK47 30rd Magazine FN FAL 10rd Magazine FN FAL 20rd Magazine UZI 10rd Magazine UZI 30rd Magazine R700 10rd Magazine Thompson A1 10rd Magazine Thompson A1 30rd Magazine Airsoft M4 100rd Magazine Glock 17 10rd Magazine M9 10rd Magazine USP45 10rd Magazine Tec-9 10rd Magazine Tec-9 30rd Magazine Thompson A1 100rd Magazine Caliber List Spoiler .30-30 Winchester .30-06 Springfield 7mm-08 Remington .17 Rimfire .204 Ruger .22 Long Rifle .222 Remington .223 Remington .243 Winchester .25 ACP .260 Remington .270 Winchester .280 Remington .300 Winchester Magnum .303 British .308 Winchester .325 WSM .338 Lapua .35 Remington .357 Magnum .357 SIG .38 Super .38 Special .380 ACP .40 S&W .410 Bore .44 Magnum .45 ACP .45 GAP .454 Casull .50 BMG .50 Action Express .45 Long Colt 5mm Remington Rimfire Magnum 6mm Remington 6mm plastic BBs 6.8 SPC 7mm Remington Magnum 7.82 Lazzeroni Patriot 8mm Remington Magnum 8 mm plastic BBs 10mm Auto 10 Gauge 12 Gauge 16 Gauge 20 Gauge 6.35x16mmSR 9x18mm Makarov 9x19mm Parabellum 7.62x25mm 5.7x28mm 5.45x39mm 7.62x39mm 5.56x45mm NATO 7.62x51mm NATO 6.5x55mm 7.62x54mmR 7x57mm 8x57mm IS 7.7x58mm 12.7x108mm 300 AAC Blackout Tazer Shot Beanbag Shot Pepper Spray 7.92x57mm Mauser Paint Foam Fire Repellent Paint Remover How to start a refund You can request a refund via the Main AGRP Discord Ticket Center, open a ticket and share a screenshot of the weapons needing to be converted to the new system. Weapons and ammo will show up in your inventory as "Placeholder" in your normal inventory and not in the weapons sub-section. Why the change? Functionality & Expandability The new system allows for us to have UNLIMITED guns and ammo types along with individual magazines. Each individual gun has its own damage modifier which means a Colt 1911 which is chambered in .45 ACP will do less damage than say a Walther PPQ which is chambered in .22. Damages are obviously dependent on where the shot lands on the body (head, torso, arms, legs etc) with each individual shot giving a variable damage multiplier depending on distance and items worn at the time. Customization We can now have unlimited weapons. Want a weapon model that's not in the game, you can submit a request for the weapon to be added. More on this will be announced in the near future. Requests must include a download to the model. Models should have a single texture file to help with optimization. The system allows for us to add expansion packages such as a gunsmithing job or weapon wraps, camo, individual silencers, maintenance and so on. Right now the system allows for each weapon to have an individual wrap if you wanted to change the look of your firearm. Weapons can be converted from semi automatic to fully automatic. Each weapon can have its serial scratched off, or a new one stamped. Weapons which are normally one-handed (based on the colt model in-game) can now be switched from a one-handed to two-handed hold. Shot distances and near-by landing rounds have effects on the player's screen. Each weapon has its own durability, when durability reaches zero the weapon is no longer functional and has to be maintained (right now, by a passive gun-smith or yourself until gun-smithing is introduced. Attachments, gun cases and everything has been thought of when it came to the redesign. Stability & Control With that being said, we can ensure functionality and expandability with this system because it is a complete overhaul. Unlike the predecessor which was expanded upon ever since Valhalla, this new system removes redundant code and functionality that didn't make sense. The old system was patched so many times due to bug abusers it made it rather difficult to navigate new integrations and just general readability. Need help on how the new weapon system works? Use /weaponhelp (/wephelp) in-game to show you current functionality and key controllers. Kind~Regards, Portside 4 1 Quote Link to comment Share on other sites More sharing options...
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