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[PSA] Server Direction


Portside

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Hi, as a lot of you may know, the server has been changing recently. It has all been very good changes, with in-game changes, server changes on the backend, UCP changes and a lot of auxiliary changes as well. However, most recently a lot of players have been assuming, or spreading false information. this has led us to make an announcement regarding the recent changes of the server and the direction that the server is taking.

This is going to be an in-depth read, so if you don't read, then don't cry about not knowing. The information is here for you to read. If there is a certain question or topic that is unanswered, please do reach out and we will update this announcement with the Q&A attached.

 

 

Lore-based Systems

Yes, this is true. We are moving more into lore-based systems. I don't know why this is such a shock to everyone; considering that we've been using lore-based from Red County. 

How?

Simple, the LSPD is a lore-based theme, along with every other functional faction from a civilian/government standpoint. LSFD, LSTS, LSPW and so on. These are dynamically created in the lore environment. If we were truly reaching after a real life experience we would have changed their names to real-life counterparts, LAPD, LAFD, LAPW and so on. 

What's most annoying is the fact, with the LSPD, the entire structure was made up by myself and Sonny, using various sources from older roleplay servers along with IRL documentation which included but not limited to;

New York State Police
New York Police Department
New York City Sheriff's Office
Los Angeles Police Department
Orange County Sheriffs
Police Service of Northern Ireland
An Garda Síochána
The Metropolitan Police
Swedish Police Authority

 

Okay, so you mentioned one thing, what else?

So that in itself, isn't realistic nor is it based on any particular law enforcing agency. ON TOP OF ALL OF THAT - in Red County, we deployed the Specialized LSPD Unit of C.R.A.S.H - which is a lore-based unit within Grand Theft Auto: San Andreas. In Red County, some of our vehicles were entirely made up which included the cash trucks, some road trains and other vehicles. 

 

Oh, that wasn't enough?
Finder

Cluckin’ Bell (KFC) 

Burger Shot (Burger King)

Pizza Stacks (PizzaHut)

How the driving test is based on

ALL GOVERNMENT MANDATES THAT YOU ABIDE BY

Some of the very items you roleplay with which include;

The LSPD Firearm safe

Ziebrand Beer

Bastradov Vodka

The RDD (remote dispatch)

These are only some of the things that are in place already based around the lore of the game.
 

What's Changing?

Below are the main changes;

Vehicles

We are moving to an entirely lore-based vehicle system, along with that we will be able to create brand new makes and models from scratch. An example: An entrepreneur has lots of money to spend, that person is called Michael Bigsocks. Michael Bigsocks reaches out to FMT along with spending lots of cash to make his very first vehicle called The Bigsocks Model X. This is entirely possible now.

Reason for the change is simple, we provided lots of reasons but here is the main; reduces staff intervention by tenfold and stops players from winging all the time. "BUT BRO HOW!?". 

Right now, a player wants to steal a 2019 Mercedes GLE. Admin now has to literally research everything about this vehicle to see if it can be stolen. The vehicle comes equipped with factory standard which include some of the following without optional extras;

Keyless locking

Engine immobilizer

Alarm System

Vehicle Anti Theft

 

John Doe, the stealer now tries to /me hotwires the vehicle. Admin says nope (the same admin who hasn't the first clue on how to steal a car past the year of 2002 by the way) and tells the player, "no, sorry, you cannot hotwire this". Player rage quits because the player isn't a vehicle expert IRL. 

 

New System

The new system will simplify things, vehicle from 1990+ will have X as standard, giving you an inclining on how they are stolen.

The new system will simplify things, vehicle from 2000+ will have X as standard, giving you an inclining on how they are stolen.

The new system will simplify things, vehicle from 2010+ will have X as standard, giving you an inclining on how they are stolen.

There will be additional that you can physically buy in-game which will have scripted features or passive features which the admins can refer to on if your stealing method cannot be done etc.

This reduces workload on staff by 1,000 times and makes everyone happy without anyone crying on how their vehicles was stolen. BUT BRO MY TESLA MODEL DASD 34323 HAD ELON'S LINK ADDITIONAL, I RP PAYING FOR SUBSCRIPTION AND THIS MEANS THAT JOHN DOE CAN'T USE HIS HARRY POTTER WAND TO STEAL MY CAR. - Yes, these scenarios will no longer be a thing, thanks.

 

DISCLAIMER

If you own IRL vehicles, they will not be deleted or forcefully removed from your possession. It would be unfair to delete players stats, even if we are substituting for other things. No, instead, if you want, you can crush your IRL vehicle; receive the full money back along with 15k on top of the purchase price as a thank you for transitioning. You are not forced to crush or delete your assets.

 

Items

Items will be moved to a lore-based specimen though this won't be enforced for mainstream items (such as safes, firearms, drugs and so on).  However, we will be mainstreaming lore-based items which will be available on our UCP or Forums (undecided which), so that you can check out the specification and data.

 

The Theme

The overall theme of the server will be more mainstreamed. We will have something to base ourselves on. Places such as RCRP or SoLS done this. Whilst we won't be moving our game setting from present day, we want to add a vibe to the city, for us all to talk about and dive into the history. We briefly done this back in Red County and on Liberty City (for the brief moment we were there). We won't be enforcing strict lore-based scenarios where you can't reference IRL, or anything like that. We're hoping that as we move forward into the future that we won't need to reference anything from IRL because we'll have built up such a cool atmosphere in-game!

 

Missions/Activities

It's true, we want to focus on missions/activities for the players when there's maybe not a lot to do. The server already complies with this in some jobs such as the taxi job, delivery job and fishing. We want to expand on that for both the legal and illegal side of the gains. We want to introduce automatic systems that will allow illegal roleplayers to grow their own weed or deliver firearms to an NPC buyer in San Fierro. Why? Because it gives people something to do, and yes whilst this does take away slightly from the heavy RP scenario; we still will expect players to roleplay heavily - on top of that, it allows us to appeal to the wider population of roleplayers who haven't been doing anything other than playing RPGs. 

Does this mean we're turning into a light RP server or an RPG?
No.

All RP servers have had an element of RPG in them all throughout the years, we just want to modernize our approach. We don't just want to offer taxi jobs or bus jobs. We want to offer street sweeping jobs, gunsmithing, pizza delivery, parcel delivery, gun distribution with high risk high reward schemes. I won't go into further details on this as it's only concept stage and not properly thought out.

 

I hope you are as excited about the future of the community as I am. Whilst I understand some of these changes may upset you, we have to follow the wider community and what they want. We need to follow what's right whilst still maintaining a lot of heavy roleplay. We're not forcing you to take part in missions or lore-based items, you still can keep your vehicles and avoid scripted jobs. Truly, nothing major is changing around here. It's amazing what a simple rumor can do... Any questions, ask them below and I'll answer them; I'll edit this original post to include the Q&A.

 

Community Questions:

Q: When will be able to sell our IRL vehicles?
A: Whenever we make the announcement. You can visit the crusher to get the full vehicle price plus the $15,000 incentive.

Q: Can I just buy vehicles and get the 15K incentive?
A: No, vehicles purchased for the sole purpose to abuse the $15,000 dollar incentive will not be eligible. We will have an internal process to exempt these vehicles from refund to stop abusing the system.

 

Q: Are the selling of cars variable with the extend of modifications pushed into them? Essentially, if an IRL car had 60k of added parts.
A: It's unlikely we'll account for this unless special circumstances are presented in the interests of keeping everything simple. We'll review this on a case-by-case basis.

Q: Would you consider moving to a heavily modeled Red County resembling rural Virginia/North Carolina/Georgia
A: No is the short answer. We will be trying to detach ourselves from real life basis. So, if we were going to move or include other parts of the SA map (Red County, Whetstone etc) it would be for "seasonal" purposes. I'm not going to touch on this idea right now, but we are constantly tinkering with the idea of having an escape village or area that players can roleplay in, on designated holidays like Halloween, Christmas or Summer for example.

 

Kind~Regards,
Portside

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Would you consider moving to a heavily modeled Red County resembling rural Virginia/North Carolina/Georgia

I (and some other players not only from MTA RP community but from other communities as well) think that the environment is very important to the QoL aspect of Roleplaying.

Edited by dollar
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14 hours ago, dollar said:

Would you consider moving to a heavily modeled Red County resembling rural Virginia/North Carolina/Georgia

I (and some other players not only from MTA RP community but from other communities as well) think that the environment is very important to the QoL aspect of Roleplaying.

Adde to the Q&A

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