Leaderboard
-
klippan
Retired GAT701Points112Posts -
XtradOut
Retired FMT498Points117Posts -
Kaid
Faction Management Member472Points179Posts -
tmf.giggles
Members411Points70Posts
Popular Content
Showing content with the highest reputation since 07/03/22 in Posts
-
Autumn Powell
11 points#0002 Powell — Deputy Chief Autumn Yvonne Powell is a 33-year-old African American woman residing in Portland, Liberty City. She is slim, 140 lbs, 5'6, and wears an expensive and well maintained weave. She graduated from Hepburn Heights High School in 2008 and has been a firefighter since 2013. She is agnostic and doesn't believe in politics. Autumn has a narcissistic personality due to her overprotective parents and is against having children. She loves money and jewelry and is known to have cheated on several ex-boyfriends. She has a strong affinity for coffee, and drinks alcohol on the weekends. She loves fine dining and is currently in a local volleyball league. Autumn spends copious amounts of time on her phone and social media, but also practices occultism, witchcraft and meditation. She also meditates and takes walks in the park. Autumn has a strong belief in the power of the universe and often uses this knowledge to her advantage. She collects gems. Because of her addiction to caffeine, she often gets facial ticks and visual disturbances. She often times makes nervous gestures and sometimes has trouble breaking out of the habit of blinking. She also twists her hair and makes a sour face every so often. 1990-2003 Autumn was born in Sweeney General Hospital in 1990 to Elayne Powell (née Ross). Her father Terrell Powell is significantly younger than her mother. They lived a comfortable life although they argued a lot. This put Autumn in a bad state of mind and as a child she struggled with making relationships. Still, they enjoyed living in Hepburn Heights in the early 2000s. An only child and Portland native, her parents are both still married. Autumn's mom is a nurse practitioner and her father is a car salesman. They are nearing retirement. 2004-2008 Autumn graduates high school. She often says it was the worst years she remembers. Her parents put her through a community college program for engineering but later switched her major to public safety. Pursuing certifications in firefighting, she was able to get hired as a trainee out of high school. Her directives as a firefighter were challenging, and it was tricky keeping up with an increasingly overpopulated city. 2009-2015 Through the years Autumn has had many toxic relationships. She never really enjoyed any of her time with others or relationships outside of work, so she lived alone. Dedicated to the job, Autumn continued to work up the ranks through the fire department, receiving accolades and awards for fighting some major fires and solving some tricky arson cases that stumped the LCPD. She has a great deal of knowledge in chemistry from her community college studies but has also taken it upon herself to learn. 2016-present Currently saving money and training new firefighters, Autumn is much more focused on her job than her ex boyfriends. She mostly keeps to herself and some friends. She is now Deputy Chief of Fire Operations and continues to write new directives. Keeping the city safe is her priority. In a 2022 Staunton Island gas station explosion, Autumn was badly burned with 3rd degree burns and required skin grafting on her back and arms. After a year in recovery and physical therapy, she is back to fighting fires and is currently drafting a new city ordinance code and plan to prevent apartment complexes from fire hazards. In 2024, she was moved to Los Santos for her job as part of a new directive.11 points
-
Garrett Lewison, a kid from the suburbs that just wants to play gangster
Garrett Lewison "HBO makes some fuckin lit ass shows" 2005-2017 Garrett Lewison was born at Sweeney General Hospital and raised in Shoreside Vale by his parents. As a kid his parents were always busy with work. He often visits his grandparents house and early on as a kid, when his elders would fall asleep, he would sneak downstairs and play Grand Theft Auto. To the dismay of his mother, he grew up obsessed with violence. An only child, Garrett hangs out with his other likeminded friends who also grew up similarly. There exists an entire wave of this type of come up, sheltered kids from the suburbs who prefer video games over history class. Garrett's obsession with violence didn't stop at video games. As he progressed through school with accolades and good grades, he enjoyed doing bad things. Drugs, vandalism and theft. His parents became increasingly concerned with Garrett's behavior when he would go out at night and drink with his friends. Armed with a platinum credit card, Garrett would pull devious licks with his friends and post memes on Finder. He would often drive at night when he was super drunk or high on drugs. These years were quite blurry for Garrett (and those around him). He became obsessed with gangster culture and movies at a young age. He loves Casino, Goodfellas, Taxi Driver, Gomorrah, Boardwalk Empire, Breaking Bad, The Wire, The Sopranos and many other gangster pieces. He constantly watches them, wants to make gangster movies and immerses himself fully in gangster culture. He likes EDM, hip-hop, techno, vaporwave and other modern music. He learned to put on a fake gangster accent by listening to 80s and 90s hip-hop and often copies lingo from them, mostly in an ironic way however he's a surprisingly well-versed street talker. Now engaged in his phone on Finder, he often links up with his friends to pursue the gangster life he always dreamed of... although he may soon learn that the gangster life isn't like the way it is in the movies. 2018-2023 Garrett continued to smoke weed and drink underage. In 2023, he got two tattoos on his left arm: the Steam and Sony Playstation logos. He would routinely sneak into bars and buy alcohol with a fake ID. Time and time again, Garrett would look for illegal opportunities and play out a wicked fantasy that came from a young violent media inception. These were his first years living on his own. He was kicked out of his parent's house in late 2023 and briefly lived in a Portland apartment. 2024-present Garrett would decide on a whim to move to Los Santos with his friends after a furious argument with his parents. He signed up for online college pursuing a career as a software engineer but took a parttime job as a taxi driver to pay for bills. He became an apartment landlord on AirBnB after making enough to purchase some cheaper properties.10 points
-
[PSA] Server Direction
10 pointsHi, as a lot of you may know, the server has been changing recently. It has all been very good changes, with in-game changes, server changes on the backend, UCP changes and a lot of auxiliary changes as well. However, most recently a lot of players have been assuming, or spreading false information. this has led us to make an announcement regarding the recent changes of the server and the direction that the server is taking. This is going to be an in-depth read, so if you don't read, then don't cry about not knowing. The information is here for you to read. If there is a certain question or topic that is unanswered, please do reach out and we will update this announcement with the Q&A attached. Lore-based Systems Yes, this is true. We are moving more into lore-based systems. I don't know why this is such a shock to everyone; considering that we've been using lore-based from Red County. How? Simple, the LSPD is a lore-based theme, along with every other functional faction from a civilian/government standpoint. LSFD, LSTS, LSPW and so on. These are dynamically created in the lore environment. If we were truly reaching after a real life experience we would have changed their names to real-life counterparts, LAPD, LAFD, LAPW and so on. What's most annoying is the fact, with the LSPD, the entire structure was made up by myself and Sonny, using various sources from older roleplay servers along with IRL documentation which included but not limited to; New York State Police New York Police Department New York City Sheriff's Office Los Angeles Police Department Orange County Sheriffs Police Service of Northern Ireland An Garda Síochána The Metropolitan Police Swedish Police Authority Okay, so you mentioned one thing, what else? So that in itself, isn't realistic nor is it based on any particular law enforcing agency. ON TOP OF ALL OF THAT - in Red County, we deployed the Specialized LSPD Unit of C.R.A.S.H - which is a lore-based unit within Grand Theft Auto: San Andreas. In Red County, some of our vehicles were entirely made up which included the cash trucks, some road trains and other vehicles. Oh, that wasn't enough? Finder Cluckin’ Bell (KFC) Burger Shot (Burger King) Pizza Stacks (PizzaHut) How the driving test is based on ALL GOVERNMENT MANDATES THAT YOU ABIDE BY Some of the very items you roleplay with which include; The LSPD Firearm safe Ziebrand Beer Bastradov Vodka The RDD (remote dispatch) These are only some of the things that are in place already based around the lore of the game. What's Changing? Below are the main changes; Vehicles We are moving to an entirely lore-based vehicle system, along with that we will be able to create brand new makes and models from scratch. An example: An entrepreneur has lots of money to spend, that person is called Michael Bigsocks. Michael Bigsocks reaches out to FMT along with spending lots of cash to make his very first vehicle called The Bigsocks Model X. This is entirely possible now. Reason for the change is simple, we provided lots of reasons but here is the main; reduces staff intervention by tenfold and stops players from winging all the time. "BUT BRO HOW!?". Right now, a player wants to steal a 2019 Mercedes GLE. Admin now has to literally research everything about this vehicle to see if it can be stolen. The vehicle comes equipped with factory standard which include some of the following without optional extras; Keyless locking Engine immobilizer Alarm System Vehicle Anti Theft John Doe, the stealer now tries to /me hotwires the vehicle. Admin says nope (the same admin who hasn't the first clue on how to steal a car past the year of 2002 by the way) and tells the player, "no, sorry, you cannot hotwire this". Player rage quits because the player isn't a vehicle expert IRL. New System The new system will simplify things, vehicle from 1990+ will have X as standard, giving you an inclining on how they are stolen. The new system will simplify things, vehicle from 2000+ will have X as standard, giving you an inclining on how they are stolen. The new system will simplify things, vehicle from 2010+ will have X as standard, giving you an inclining on how they are stolen. There will be additional that you can physically buy in-game which will have scripted features or passive features which the admins can refer to on if your stealing method cannot be done etc. This reduces workload on staff by 1,000 times and makes everyone happy without anyone crying on how their vehicles was stolen. BUT BRO MY TESLA MODEL DASD 34323 HAD ELON'S LINK ADDITIONAL, I RP PAYING FOR SUBSCRIPTION AND THIS MEANS THAT JOHN DOE CAN'T USE HIS HARRY POTTER WAND TO STEAL MY CAR. - Yes, these scenarios will no longer be a thing, thanks. DISCLAIMER If you own IRL vehicles, they will not be deleted or forcefully removed from your possession. It would be unfair to delete players stats, even if we are substituting for other things. No, instead, if you want, you can crush your IRL vehicle; receive the full money back along with 15k on top of the purchase price as a thank you for transitioning. You are not forced to crush or delete your assets. Items Items will be moved to a lore-based specimen though this won't be enforced for mainstream items (such as safes, firearms, drugs and so on). However, we will be mainstreaming lore-based items which will be available on our UCP or Forums (undecided which), so that you can check out the specification and data. The Theme The overall theme of the server will be more mainstreamed. We will have something to base ourselves on. Places such as RCRP or SoLS done this. Whilst we won't be moving our game setting from present day, we want to add a vibe to the city, for us all to talk about and dive into the history. We briefly done this back in Red County and on Liberty City (for the brief moment we were there). We won't be enforcing strict lore-based scenarios where you can't reference IRL, or anything like that. We're hoping that as we move forward into the future that we won't need to reference anything from IRL because we'll have built up such a cool atmosphere in-game! Missions/Activities It's true, we want to focus on missions/activities for the players when there's maybe not a lot to do. The server already complies with this in some jobs such as the taxi job, delivery job and fishing. We want to expand on that for both the legal and illegal side of the gains. We want to introduce automatic systems that will allow illegal roleplayers to grow their own weed or deliver firearms to an NPC buyer in San Fierro. Why? Because it gives people something to do, and yes whilst this does take away slightly from the heavy RP scenario; we still will expect players to roleplay heavily - on top of that, it allows us to appeal to the wider population of roleplayers who haven't been doing anything other than playing RPGs. Does this mean we're turning into a light RP server or an RPG? No. All RP servers have had an element of RPG in them all throughout the years, we just want to modernize our approach. We don't just want to offer taxi jobs or bus jobs. We want to offer street sweeping jobs, gunsmithing, pizza delivery, parcel delivery, gun distribution with high risk high reward schemes. I won't go into further details on this as it's only concept stage and not properly thought out. I hope you are as excited about the future of the community as I am. Whilst I understand some of these changes may upset you, we have to follow the wider community and what they want. We need to follow what's right whilst still maintaining a lot of heavy roleplay. We're not forcing you to take part in missions or lore-based items, you still can keep your vehicles and avoid scripted jobs. Truly, nothing major is changing around here. It's amazing what a simple rumor can do... Any questions, ask them below and I'll answer them; I'll edit this original post to include the Q&A. Community Questions: Q: When will be able to sell our IRL vehicles? A: Whenever we make the announcement. You can visit the crusher to get the full vehicle price plus the $15,000 incentive. Q: Can I just buy vehicles and get the 15K incentive? A: No, vehicles purchased for the sole purpose to abuse the $15,000 dollar incentive will not be eligible. We will have an internal process to exempt these vehicles from refund to stop abusing the system. Q: Are the selling of cars variable with the extend of modifications pushed into them? Essentially, if an IRL car had 60k of added parts. A: It's unlikely we'll account for this unless special circumstances are presented in the interests of keeping everything simple. We'll review this on a case-by-case basis. Q: Would you consider moving to a heavily modeled Red County resembling rural Virginia/North Carolina/Georgia A: No is the short answer. We will be trying to detach ourselves from real life basis. So, if we were going to move or include other parts of the SA map (Red County, Whetstone etc) it would be for "seasonal" purposes. I'm not going to touch on this idea right now, but we are constantly tinkering with the idea of having an escape village or area that players can roleplay in, on designated holidays like Halloween, Christmas or Summer for example. Kind~Regards, Portside10 points
-
Brooklyn Girl
10 points10 points
-
[Dev Blog] #7 | Los Santos Move & Features
Dev Blog #7 ~Los Santos Move & Features~ The community asked and we answered. This will be our final move, our final resting place. Welcome back to Los Santos like you haven't imagined. Los Santos has been the humble home for many of us; and as we all know, the last successful roleplaying server to accomplish LS was OwlGaming. Feeling nostalgic yet? We have moved back to LS with the goal to allow everyone's imagination run free. We want you to enjoy what we have in store for you. We have (and are still) updating the city constantly with mapping and 3D modelling. Development has slowed down a little due to myself being extremely busy, but that aside we're still well on track. We want everyone to be able to enjoy Los Santos in the way that they imagined. We have repurposed some of the maps from Owl, along with some of our own just to give us MTA Oldies to be nostalgic over. Rest assured, don't let that fool you. We will be making changed dynamically in accordance to the demand of the people and its communities. Gangs, Mafias, Legal and Illegal alike will have a voice to propel their changes and shape the city of fallen angels. Welcome home... Key: Removed: - Added: + Reworked/Fixed: // + Initializes new repository for AGRP Los Santos - Initially removes "face values" of LCPD, LCFD, FDLC, Liberty City etc - Removes LCS map and dependencies // Updates LS Mini // Updates LS Dependencies for Mini - Disables lc-map:loading, re-enables beginLogin for login panel // Renamed Liberty_GPS + Liberty_Mini to ardic respectively // Create character locations to LS // Character selection screen // Respawn location // Car shop location // Bike shop location // Updates trash job positions for LS + Adds an automated /ame for the player when they are released from prison. + Updates RP zone for LS from Liberty + Updates Faulklin island zones + Adds Prison Correctional to the RP Zones // Updates handling editor location + [TM] Moves TM resources to its own location + Updates location for minimap - Removes Owl leftovers for vehicle-manager // Changes blips for car shops along with ped locations // Changes preview and purchase locations // Changes names of shops - [Tooltips System] Misc removals // Updates bus job location // Updates bus marker (start and end) // Updates bus ped // Updates routes for bus + Adds random taxi locations for LS + Adds random taxi locations for El Corona + Adds random taxi locations for Ganton + Updates taxi blacklist to include (temp for testing on dev); Portland, Portland Island, Shoreside, Shoreside Vale, Staunton, Staunton Island, And some various other ones // Changes impound location to Ocean Docks HQ // Changes impound name from Downtown to Ocean Docks // Setups up DMV route for LS + Adds fishing piers to LS // Changes trucking depot to Docks + Setup up all things trucking + Adds rotation timer to delay rotating player after respawn so player is facing correct direction + Adds occlusions to false upon joining the server (odd and old MTA bug for mappings) + Adds TM Furniture & Dependencies (interior furniture system) // [Vehicle System] comment typo for civvehjob + Adds a GUI to easily manage jobs + Adds IPS as an enterable interior + Adds Ganton Cluckin Bell as an enterable interior + Adds an underground parking in Market as an enterable interior cool for possible events for underground racing maybe? + Adds a super easy recording system for nodes and gridIDs which literally requires a fraction of the effort as it did before + Populates the entire of LS with road names (we couldn't use grandfather system from all old scripts like Owl etc due to it using super old noding system. Our new minimap system is far more superior + Adds SA style license plates back to the server // Moves crusher to LS + Adds a ped to talk to for Crusher Info // Moves Trash Job to LS // Updates trash vehicle description to say DSLS + Adds no vehicles allowed sign to speedlimit + Adds Verona Fishing Pier + Initializes speedLimit 20 (used for no vehicle access sign) + Fixes a bug where rotation timer wasn't working correctly after respawn + [Shaders, account] Re-adds water shader from LC but changes internal names + [Startup] Adds dependencies to startup // Changes revisions from LC to LS dependencies - Removes LC references with LS ones (LSTS for example instead of LCTS) // Moves minimap and gps to appropriate location // Moves fishing marker temporarily to East LS Ganton + Sets auto expiry (auto deletion) to 7 days instead of 3 for notes + Converted to use LS Forums + Converted to use LS Ardipedia + Converted to use LSPD Forums + Converted to use LS Live Game DB + Converted Factions from LC to LS - Removed all world items that was not placed by me (sorry, not sorry, no easier way of doing this) - Removed all elevators leading to dimension zero (due to LS and interiors getting moved) + Uploaded all server-reliant maps to the live +Ported all interiors from /ints (active, inactive) to fit in place on LS DB (Sonny) + Fixes a typo for Pasadena Blvd spelling + Adds the ability to search a map by its name or by type (interior, exterior) + Adds St Lawrence Blvd as a street + Adds Pershing Square as a street + Adds One Police Plaza as a street + Changes ID licenses to reflect LS again + Changes Driving License to reflect LS again + CCWP now has its own image card + Tidies up bullshit image retrieval for items. (licenses and IDs) + Webhook integration for FLD members issuing a CCWP. // Updates login music // Redacts /setvol >100 to Head Admin only. - This was initially used for testing, now staff use it daily, no thanks. // Changes Prestige Logistics faction ID from 42 to 15 for dependency scripts. + Adds LS Skatepark Street/Zone Name // Updates the login mods loading text // Moves grave locations to LS Graveyard + Updates how missing and CKed people are displayed using colshapes rather than icons + Adds an information trigger to the entrance of the graveyard building to display how to check for missing/dead people - Disables the adding waypoint to F11 + Adds the Cardinal North Direction to the minimap and making it sticky (literally achieved this the same way R* did with GTA V lol) // Makes the text info in F11 more easily readable // Fixes a typo in info text for F11 map + Adds more info for usage for F11 + Adds sticky blips for job blips and north location on minimap + Adds Willowfield Basketball Courts as a street + Denies caching for gps + Adds a carwash to IGS + Adds a basketball court to Forest Courts, Ganton + Adds a basketball court to Willowfield + Adds prerequisite for 402 (Buffalo for UCP image) + Adds proper UV Mapping to the following (credits to Midnight); 1. Police SF 2. Police LV 3. Police LS 4. Sultan 5. Rancher 6. Huntley 7. FBI Rancher 8. Burrito 9. Buffalo for Government Wraps - and some add-on vehicles which have to be uploaded manually to the server. + Adds spotlight and lightbar support for Buffalo + Adds custom blip support for mini and f11 map (TM) // Updated encryption for certain aspects of the server (models, mods etc) (Spooky) + Reintroduces ponds to certain lakes around LS + Adds the first faze of 3D Modelling which includes; 1. Idlewood Pizza Stacks (enterable) 2. Willowfield Cluckin' Bell (enterable) 3. East LS Beach Pier 4. Pershing Square 5. Jefferson Skate Park 6. Market Underground Garage [Redacted from Public Update] + Adds 68 new animations to its own category block (Spooky) - Removes redundant code that is no longer used by the minimap // Updates categories and labelling of /anims to allow for the new anims from Spooky // Make 911 blip on map disappear after 5 minutes instead of 10 + Adds Fleeca Bank as an enterable interior, Pershing Square + Adds IGS as an enterable interior, Ganton + Adds Binco as an enterable interior, Grove Street // Replaces LCPD badge image with LSPD // Removes leftover SD references for either PD or LSPD // togcarshop to senior instead of trial - Removes text2speech repo from startup as no longer used // Fixes typo for blocks that broke anims + New handcuffing pose method that works on top of other animations without breaking the handcuff anim + Fixed an issue where ANPR was broadcasting to all players in the server. + Added restriction so that ANPR only shows to driver and front passenger in the vehicle. + Adds door support for add on building models + Added doors to Binco, Fleeca and IGS models + Added support for message exports to discord for map names. How the map manager system was built for Owl was so stupid so severe internal reworking was done for this to work. + Adds QoL for enabling/disabling PNS. When PNS is enabled, spray icon shows and cylinder is green. When PNS is disabled, blip goes away from map and cylinder is red. + Populated the city with over 1,000 interiors (Sonny) // Updates release locations for impounded vehs // Updates pricing for price per day and price for one day for towing impound // Forgot to switch back vehicle model to coach after finish developing bus job. + Moved carshop peds into their respective interiors now that they're completed.9 points
-
[Dev Blog] #8 | Performance, New Systems & Updates
Dev Blog #8 ~Performance, New Systems & Updates~ Welcome back! Whilst we have said over the past few weeks, even a month now that development has slowed down... there has been reasons for that. We have been doing a massive upgrade in our back of house regarding the mod systems. Our new system has been designed with performance in mind. With this, we can effectively do a lot of new cool things, which we will be working on behind the scenes. For now though, enjoy the newest update! Key: Removed: - Added: + Reworked/Fixed: // + Adds hotline for DoJ + FMT Logging for; *Editing a business/faction (admin/fmt goes to fmt-logs. *Creating a business/faction (admin/fmt goes to fmt-logs. *Deleting a business/faction (admin/fmt goes to fmt-logs. *Creating a business/faction (as player) goes to fmt-logs. + Faction Logs for; *Adding a player to faction (admin) *Adding a player to faction as leader (admin) *Respawning faction vehicles (fac leader) *Booting someone from faction (fac leader) *Player leaves faction *Duty perks modification *Faction note (might not get pushed to Discord due to Discord's message limit). *Faction leader note (might not get pushed to Discord due to Discord's message limit). *Promoting to rank from rank *Demoting from rank to rank *Modifying ranks and wages will output current structure *Modifying MOTD *Toggling leader status *Respawning individual vehicle *Admin transfer ownership of property to faction. *Player transfer ownership of property to faction. *Player purchase property for faction. // Updates Map Management deletion to check if player is Head Admin AND is Scripter. (Literally no need to delete maps unless we specify, a lot can be reused). + Adds support to editing an already implemented map for changing minor details even after the map was accepted. Again this is only restricted to Head Admin and checks if player is Scripter as well. This function has the possibility to break maps if not used correctly hence why it's restricted. + Adds LSPD Eastern Division Exterior Modelling (Spooky) + Adds LSPD Eastern Division Interior Modelling (Spooky) + Adds embedded gates that can be opened by admins or LSPD members by clicking on the doors (Spooky) + Adds embedded gates that can be opened by admins or LSPD members by pressing 'K' on the doors + Adds an error message to players who try to interact with the doors saying they don't have permissions (Spooky) + Defines Interior & Dimension to be used for the interior modelling // Moves the /sellfish location just further up the road to make it no longer conflict with Spooky East LSPD // Fixed an issue for Discord logging the wrong note for an fmt output // Moves the clothing ped to the new Binco in Ganton // Updates sign textures from imgur to Postimg // Fixed an issue where /issuebadge for prestige was not allocated to itemID 180 where 180 was still referring to factionID 42 instead of their new ID which is 15. - Removes code 16 from the AC checker for an everyone tag // Fixes a typo for max image dimensions for uploading mods. // Fixed trash bags not being verified via serverside + Implemented a new animation adjuster (Spooky) // Updates the 911 to dispatch on the minimap / Fixed mysql from animation adjuster / Fixes the issues where a player will enter an interior with the same ID as player 2, and when dropping an object it will spawn it in the other int ID as well. This was introduced for Liberty City but isn't required for LS, changes were reverted. + Discord log for /fsell + Discord logs for creating signs + Discord logs for /delitem /getitem /delallitems + Introduces a panic button when /panic it will play panic sound and will output to dispatch for PD (for now) // Fixes for alterations for atms to allow DoJ // Fixes for alterations for /dispatch for FGOV // Updates departmentradios for DoJ - Removes a leftover asset for browser textures from SARP. + Auto delete shell casings from dimension 0 after 3 days + Introduces Alhambra modelling (Midnight) // Updates minimap and F11 for texture for new Alhambra modelling + Added road names for new Alhambra modelling // Fixed an issue where developers weren't displaying on /staff correctly - Removes Montgomery medical center to Hughes Memorial from hotline services - Removes Montgomery Pizza Sticks to Idlewood + Discord log for /removeveh // Fixes an issue where offline message center wasn't working + Added notification so player is notified about a message received. + Added Discord logging support for metagaming + Added /opmcheck for Lead admins to check a player's OPMs // Changes so that Senior admins can demote from /staffs and fixed perms for Support Team - Disable picking, dropping, moving items when using animation controls // Fixes a typo for Jefferson Street - Disabled the vehicle push script for vehicles when in vehicles; causes issues for parking when desyncing. // Fixes an issue where users would still receive taxi calls even after /quitjob + Adds a preventative measure to the aforementioned, forcing the user to go off duty before quitting taxi job. + Used the parrot .col file to fix banana as banana was just using the col from the GTA SA object it replaces. + Adds an ENV mod for WestCoast Credits: weknowthetruth, closedcase, blanxo, goondakilla, first48dinero + Adds Grotti Dealer 3D Model + Re-enables stop lights for the city // Small fix for WCC Env + Adds Grotti Dealer + Adds LSFD Modelling (Spook) // Optimized render loop for interior markers (Spooky) + Adds new Federal badge // Fixed an issue for disable world collision not resetting in anim controls (Spooky) + Adds a better water shader (Spooky and original creditors for osws) // Optimized and fixed a bug for the OSWS shader (Spooky) + Added createTexture caching for markers (Spooky) + Added chat support for interior instancing (Spooky) // Fixed a GTA SA bug for hopping some low walls causing death (Spooky) // Fixed a bug for kevlar texturing // Fixed awardPlayer exploit, validation (Spooky) // Fixed Staff Manager exploit, validation (Spooky) - Disables chatting when in spectate mode (Spooky) + Adds validation for gun licenses (Spooky) + Adds LSFD, East LSPD and other models to start up (Spooky) // Fixed an issue for icons in a staff changelog Discord export (Spooky) + First initialization of the new Add-on Mods System (TM) // Fixed Linux specific issues for some of the new Add-on Mods stuff like case sensitive sql stuff // Fixed an issue where chatbox was still interactable with /moducp (TM) + Moved confirmation on accept, reject and delete for skins, vehicles on /moducp + AGRP MOD SYSTEMS + Prestige Modeling + TW13 ENV Mod // Proper formatting for /staffs for Community manager + New kevlar for type 2 // Fixed an issue where /moducp was restricted to Trial Admin - Disables Prestige Pt3 // Fixes Twisted Ways ENV collision for ghost bin + Adds logging for adding a note to /checkveh + Adds logging for updating a note to /checkveh + Adds logging for adding a note to /checkint + Adds logging for updating a note to /checkint + Adds logs for admin to see realSender for /ads for Discord + Adds discord logging for adding a gate updating a gate and deleting a gate (very basic logging) // Fixes a typo for LVCTS to LSTS // Fixes an issue where DoJ wasn't informing player in game (wrong FacID assigned) // Fixes an issue where Point Dot wasn't informing player in game (wrong FacID assigned) // Fixes a typo from lscts to lsts + Introduces Vehicle Theft Toggle + Introduces Property Break-in Toggle + Introduces Vehicle Forgery Toggle + Adds discord logging to support opening and closing criminal toggle logs + Adds support for auto close criminal toggles to on-hold if no sufficient LEO is online + Criminal toggles rely on FacID1 and FacID5 to be online - Disables ability of trials to create new radio stations. // Fixes typos from lscts to lsts + Adds logging for /aunimpound + Adds new anticheat protection for everything you could think of + Adds anticheat for startup + Adds anticheat dependency for AC + Forced update database structures for new AC // Fixes TW13 Road Collision // Fixes an oversight from Prestige Modelling // Fixes an issue of exiting the vehicle not being defined due to speed I hope you all enjoyed the read (if you made it this far). Here's to bigger and better things in the future! Kind~Regards, Development Team8 points
-
[Dev Blog] #6 | Performance & General Updates
Dev Blog #6 ~Performance Enhancements & General Updates~ Woah! I hope all of you enjoyed your holiday period; because I don't think any of the Dev Team have even had their holidays yet! We have been super, super, super busy from launch especially for performance. We have awesome news! PERFORMANCE IS HERE! We care, we listen, we act. As per our recent voting we have removed Staunton Island and Shoreside Vale entirely from the game's world. This means, in-game as of now we only have Portland as per the voting that took place on Discord. The reason for this is because we had only tested the performance enhancements for Portland as a "beta" stage, and it worked well. We then gave players the option if they wanted us to hold off on performance to do Staunton and Shoreside as well as Portland, or if you wanted us to remove those two islands and focus on Portland. You guys voted, so we went with you! By removing the other islands this allows us to focus entirely on Portland and not be spread as thin (which is awesome for everyone). With that being said, we can look into DLC Extensions in the future to model more on to Portland (and cool islands too maybe? ;D ). After testing our performance enhancements and grabbing feedback from from the testers. Some people reported almost having 40FPS increase how crazy is that? All thanks to our guy Spooky! So, once we were confident that the fix worked; we got busy doing the migration behind closed doors. Today we're finally releasing the edit. The server will shutdown at some stage today/tomorrow to implement the patch; the downtime shouldn't be too long, we expect a few hours. It's at this point that we (staff) will test this fix internally on the live server to ensure that everything is working correctly. After ensuring that everything is indeed working as intended; it's at this point we will announce in Discord that the server is open to the public again. THERE ARE IMPORTANT STEPS YOU NEED TO FOLLOW AFTER THE SERVER CLOSES TO THE PUBLIC! Please, for the most efficient and smooth transition for you; navigate to your MTA Directory (YOURPATH\mods\deathmatch\resources). Preferably, you should delete everything from in here for the freshest start. However, this will mean that you need to download all server assets again. If this is something you do not want to do, you can simply remove the list of resources stated below; 1. Liberty_City 2. Liberty_Tex 3. Liberty_Water 4. Liberty_Mini 5. eagleLoader 6. custom_coronas *Note: If you don't delete these resources, you may see weird GUI bugs or objects not aligning right in Portland. Whilst this is a very slim chance, it's better to remove the resources stated above just in case! 🙂 Anyway, on to our Dev Blog! Key: Removed: - Added: + Reworked/Fixed: // // Fixed issues where ships were moving through the islands rather than sticking to their route. - Disabled debug for Liberty_GPS due to road mapping and zone naming for all 3 islands completed + Added a missing dependencies to the startup files + Added custom vehicle plates to set Liberty City as default + Added nicer font display on vehicle plates + Added missing dependency vehicle plates to start up + Added a better prefix to loading vehatts for INFO output // Moved leftover marker to Liberty City from bus system // Updated script version to December 2023 // Patched weird output that sometimes gave infinite network trouble on /freecam for the client, due to missing min_mta_version I think as that is what the output was. // Updated bus job vehicles to proper locations // Updated trash job vehicles to proper locations // Updated scripted job wages + Redone the Wiki Website to now use MySQL instead of PostgreSQL and updated to the latest wiki version. // Updated /bans for /unban to display in Discord along with all logs to provide admin's username rather than character name (this is such an outdated thing to use in modern age) // Vehicle plate font adjustments + Updates to TM's latest version of tm_controls. Fixes were GUI was behind radar. If player has minimap then show above, if player doesn't have minimap show in original position. // Updates the player's release location for admin jail // Increased /fpslimit from 70 to 300 - Disables Red County Tolls // Added Department of Transport message when clicking on tolls (tolls aren't mapped for LC) + Adds support for changing from old zone to new zone -TM (could be useful for displaying zone names on screen, cell reception etc ) - Removes Shoreside Bridge Item - this is to be replaced by /gate maybe - Disables moving Shoreside Bridge (now handled as a gate until we decide whether not we’re implementing toll systems) // Updates release location for criminals // Updates release message to criminals // Updates the DMV route and location markers // Increases threshold for failing test based on vehicle hp // Updates the allowed hosts to include postimages.org for /look - Removes blips from F11 due to Spooky's new support for /places - Removed shitty ass code for /goto + Restricted /places so that only UA can add and delete places + Added postimages.org to allowedHosts for item texturing + Adds the /my action and automatically detects if there is an 's' at the end of the surname automatically prefixing 's or ' depending on the name. Example; Name is Raymond Sol so /my arm becomes sore. outputs as Raymond Sol's arm becomes sore. If the name is Raymond Sols then the output automatically detects this meaning /my arm becomes sore. becomes Raymond Sols' arm becomes sore as this is grammatically correct. + Adds postimg.cc and i.postimg.cc to the approvedhosts for /look and texture system // Moves the limit from 36 characters to 60 character for URL uploads for vehicle wraps // Replaces an instance of SD to LCPD for when a vehicle is impounded. // Updates the impound location to LC // Updates NPC for impounder // Updates release locations for vehicles to the impound parking - Removes toll bridge objects // Updates dispatch to refer to LCPD instead of SD // Updates an instance of vehicle descriptions showing SD as impounder instead of PD // Updates abbreviations to include DMV, DMOV, DMoV and Department Of Motor Vehicles because people assume of requires a capital letter for some odd reason... // Fixed UV Mapping for Sultan (midnightdrifter) // Fixed UV Mapping for Police Rancher (midnightdrifter) // Fixed UV Mapping for Huntley (midnightdrifter) // Fixed UV Mapping for Police LS (midnightdrifter) // Fixed UV Mapping for Polcice LV (midnightdrifter) // Fixed UV Mapping for Police SF (midnightdrifter) + Added vehicle images to proper location for UCP to pull images for newly replaced vehicles (mod list) // Updated positioning for Police LS (vehicle attachments) // Updated positioning for Police LV (vehicle attachments) // Updated positioning for Police SF (vehicle attachments) // Updated positioning for FBI Rancher (vehicle attachments) // Updated positioning for Burrito (vehicle attachments) // Updated positioning for Police Ranger (vehicle attachments) + Updated positioning for Shortbase Rancher (vehicle attachments) + Updated positioning for Imponte DF890 (vehicle attachments) + Updated positioning for Long wheelbase speedo (vehicle attachments) + Updated positioning for Road Dog Bulldog Huntley (vehicle attachments) + Upped limit for strong on wallpaper/veh texture URLs + Adds replaced vehicles to the list to reflect latest mod updates for burrito, huntley, fbirancher and sultan + Fixes item drops - Temporarily disable Spookyanims until they're named proper + Stop admins from taking fall damage (Spooky) // Fixes SD to PD for /onduty - Remove PayNSpray Doors from the map (Spooky) + Fixed several transparency issues (Spooky) + Added protection for /delnearbyitems and /delitem to not delete items which are admin protected (TM) + Fix taxi job going to Red County + Adds DoJ to be able to access /dep // Updated register menu on main login panel // Fixes a typo where it refers to Blueberry Bus Depot rather than Portland // Fixes minimap issues with social system, inventory disappearing and not being able to toggle it properly in F10 + Added minimap to disable when disabling HUD in top right (also disables playerstatbars, speed limits and navigation. Each individual setting can be re-enabled in F10, or all settings will get re-enabled when enabling HUD again, // Fixes /sellfish location // Fixes invisible wall issues in exteriors and interiors // Fixes missing texture issues + Used LCS map due to better textures and better scripting capabilities (internal) - Removes Shoreside Vale (Spooky) - Removes Staunton Island (Spooky) + Adds Staunton Island as a low-poly object (for ambient scenery more than anything so it doesn't look bare with the bridge) (Spooky) - Removes trash bags from Staunton & Shoreside + Introduces an RP zone with warnings for when you leave and enter zones (basically if you try to leave Portland island for now) // Reworks bus routes // Updates character selection screen // Updates admin jail release point to Portland // Updates Correctional Facility release point to Portland Correctional // Updates the create character spawn points + Adds additional spawn points for create character - Edited the minimap layout image to exclude tunnels - Removes Schaffer Tunnel from gps locations + LOD fixes for construction site (Spooky) + Fixes The Great Water Disaster of 2023 v2 (Spooky) - Removes a ramp in industrial zone AND FINALLY ++++++++++++ FIXES MAP PEFORMANCE DRAINING ISSUES Please note, if your performance is still subpar that there is nothing else we can do in terms of map improvements. The map is now at its most optimized state. From here, we can do script updates to improve optimization on our code, like the Liberty Minimap for example. It's the next thing on our list. Kind~Regards, The Dev Team8 points
-
[BREAKING NEWS] SPECIAL AGENT ROSSI FOUND DEAD
7 points
- Staff Update [2] March, 5th, 2024
7 points~ Staff Update ~ March, 2024 Administration Team: @Sherry - Senior Administator > Community Manager (To be above UAT essentially, along with being the community representative) @Fallschirmjager - Player > Senior Administator (Reinstated) @mikuolen - Trial Administrator > Administrator (Extensive dedication towards AGRP and its community.) @Symes - Player > Trial Administrator > Administrator (January Intake & then promotion) @playbizzle - Player > Trial Administrator > Administrator (Late February Intake & then promotion) @Noble - Player > Trial Administrator > Administrator (Late February Intake & then promotion) @Privatekillah - Player > Trial Administrator (Reinstated) @Deathmatcher (Morgs) - Player > Trial Administrator (Late February Intake) @Sindre - Player > Trial Administrator (Late February Intake) @chapple - Player > Trial Administrator (Early February Intake) @Nova - Player > Trial Administrator (Early February Intake) @Biker - Trial Administrator > Player (Resigned) @ekworks - Trial Administrator > Player (Resigned) @paradise - Trial Administrator > Player (Resigned due to IRL circumstances) @Vinnie - Trial Administrator > Player (Removed) Support Team: @Mowafy - Supporter > Player (Removed due to inactivity) @BazMartin - Player > Supporter (Late Feb Intake) @klippan - Player > Supporter (Late Feb Intake) Faction Management Team: @Fallschirmjager - Player > Faction Member (January Intake) @chapple - Faction Member > Player (Resigned) Vehicle Management Team: @InDiGo - Player > Vehicle Member (Early February Intake) @RafGan - Player > Vehicle Member (Late February Intake) @ekworks - Vehicle Lead > Player (Resigned) Mapping Team: @Roi - Player > Mapping Leader (Assisting MT Lead) To help MT Lead @Taz - Mapping Member > Player Please, if you haven't been selected this time around, don't let this discourage you from applying again in the future! There were so many applications across the past while due to the organized chaos!!! - and a bit it was hard to narrow down! Note that Support & Admin Applications are now CLOSED FMT, VMT & MT have now opened for applicants; Faction Team App Vehicle Team App Mapping Team App Yours Truly, ArdicGaming, Upper Administration Team7 points- STOMP THE YARD
7 points- speed kills
7 points7 points- speed kills
7 points7 points- Brooklyn Girl
7 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
7 points- [Dev Blog] #5 | General Updates
7 pointsDev Blog #5 ~General Updates~ As the launch day is approaching closer, we are working extremely hard to bring you the finished product. Whilst we have made a lot of backend edits and this update may look smaller than the last; please don't be under any false illusions... the updates here are very intense coding. To you it might look like one edit/system, to us it probably took 4 days and 2,000 lines of code. Enjoy! Key: Removed: - Added: + Reworked/Fixed: // // Update login music to reflect competition winners + Adds backwards compatibility for our new gps-system for recon, 911 etc // Swaps the Object ID due to it conflicting with createMarker "Cylinder" + Added compatibility support for new GPS System + Compatibility Support for GPS road names, zone location + Added support for the new gps system + Chat System compatibility GPS road names, zone location + Faction compatibility GPS road names, zone location + Global compatibility GPS road names, zone location + Job system compatibility GPS road names, zone location, bus createMarker change + MDC System compatibility GPS road names, zone location + Phone compatibility GPS road names, zone location - Removed Leftover shit from SARP LV which was never changed back. + Added toggles for new minimap to F10 + Added toggles for street & district names for new minimap + Added toggle for new speed limit to F10 // Set old street names to off by default in F10 // Cleared live database for account_settings to reflect newest additions // Updated GPS Item to reflect more modern systems // Update g_zone_globals for global compatibility + Made hud reflect new stat menus along with tying them to old hud systems, so if new hud is enabled it will remove top bar hud icons. + Added cardinal direction for minimap // Changed an export to reflect backwards compatibility + Added compatibility for last known location saves + /findgun backwards compatibility for zone find // Adjusted locs for car and mp3 station location to above the new minimap // Replaced zone location for backwards compatibility + Adds support for exports to zonenames for fuel + Adds vehicle manager backwards compatibility + Added the first expansion for street names + Added the first expansion for zone name + Added the first expansion for zone IDs + Added exported function for speed limit // Cleaned up minimap code a little + Added health bar to new minimap + Added armor bar to new minimap + Added oxygen bar to new minimap + Added zone name display to new minimap + Added street name display to new minimap + Added cardinal direction display to new minimap + Added speed limit display to new minimap + Added Graffiti zone name backwards compatibility - Removed unwanted code from minimap + Added 100% of road names to Staunton Island // Updated object-interaction preventing /all/ objects from breaking. Reworked the system using Spooky's list of 'breakable' objects to now allow objects to continue to break. (Suka, Spooky) + Added over 70 new custom animations (Spooky) + Completed 100% of Staunton Island road-naming + Deleted and reinstalled TeamSpeak 3 server + TeamSpeak 3 server setup (Munhausen) + New and Modern LSPD Rank Insignia (PD Forums - @Taz And may I add they are gorgeous) + Updates the trucking location // Updates the trucking product markers // Updates the trucking return markers // Updates the trucking shelves to retrieve bought goods // Some tidy up for server settings regarding jobs // Renamed Blueberry Hub to Liberty Distribution LLC + Created two ships that move in and out of the city // Updated the bus job start marker // Updated bus job ped // Updated bus job routes 1, 2 & 3 - Removed the red blips from F11 that are related to bus stops // Updated trash job location // Updated trash job ped // Updated trash bags + Created 3 individual zones for trash (Staunton, Portland & Shoreside) // Fixed a bug for zoneName retrieval for deleting trash bags // Updated the unloading marker to only accept the trash truck reversing to the door + Updated some typos in the outputs. + Shoreside Vale streets (Sonny) + Adds the third and final phase of street names. Shoreside, Staunton and Portland are done along with various areas not tied directly to the islands Like previously mentioned this is just a lot of quality of life (QoL) updates for the server. Whilst some of them don't look like much they were just extremely time-consuming which held up quite a bit of our development; and unfortunately they needed done. However, they are done now so, that's a good thing. Please stay tuned to our Discord #Announcements regarding the server's release date as we'll be revealing that in the coming days. Kind~Regards, Portside7 points- [Dev Blog] #4 | General Updates
7 pointsDev Blog #4 ~General Updates~ We aim to strive to keep the community running as smooth as possible. Whilst this past week has been busy, we'd like to show you some of the things that have either been fixed, added or removed during its time. This is officially the first development update published for our Liberty City migration. It's quite packed, but we know some of you actually enjoy reading this (weirdos), so here... enjoy! Key: Removed: - Added: + Reworked/Fixed: // // Migrated Liberty City Map to AGRP Repo + Added EagleLoader for LC Map Streaming + Added a preapproved list of hosts for uploading images // Updated Google SMTP Authentication process for UCP // Migrated UCP to use Liberty City assets // Upgraded security for web services // Changed character selection menu to interior // Changed character creation menu to interior // Changed instances of LSCSD to LCPD // Changed instances of LSCFD to FDLC // Changed instances of LSCTS to LCTS // Changed instances of LS County to Liberty City // Changed instances of San Andreas to Liberty City // Altered texture-system to include new list of preapproved hosts // Altered item-texture to include new list of preapproved hosts // Fixed an issue in multiple mod sections where a spelling mistake occurred. - Disabled vehicle dirt system temporarily - Removed carwash from Blueberry beside Hospital // Redone tomb positions // Changed CKed icon to LC // Changed Missing people icon to LC // Changed Fishing Pier locations // Update numerous F11 Blips to represent LC Locations - Removed Grandfather Model system for all model mapping // Internally renamed model system - Removed some depricated systems - Removed old DB stuff // Updated the structure.sql // Updated gitignore to include discord removal of webhookG for devs so it doesn't conflict with main server - Removed RP Zone // Fixed a typo in street signs + added showcol finder to find resource colshape origins (TM) // Updated LEO towing to LCTS // Updated vehicle descriptions to LC for civ vehicles - Removed current /commands menu as it is unfinished and bugged + Reinstated old /commands menu and added a close button - Removed SFIA colshape for air traffic (not needed tbh) // Changed bus route markers from "checkpoint" to "corona" markers due to checkpoint being used by LC Streamed object (this is easier rather than making custom marker to replace it, fps friendly too) // Fixed several UCP issues including a strange rewrite rule which was causing insecure loading (no TLS/SSL) for phones but not for desktops on certain parts of the website. This was due to requesting assets via http rather than https; now forced every aspect of the UCP to load https to avoid future situations like this. // Fully migrated a “patched” database from AGRP RC to include fundamentals and carefully reallocated primary keys to lower integers along with restarting auto increment to lower integers for convenience. This patch includes the keeping of CKed characters (makes the most sense) - Removed unnecessary ped uploads from modloader. - Removed unnecessary vehicle uploads from modloader // Updated wire transfers for new shortcodes (LCPD, FDLC etc) // Updated wiretransfer example when in bank menu // Updated /onduty to look a little nicer and assorted // Re-ordered startup priority of LC dependencies + Updated vehicle plates to be from LC // Updated instances of County Hall to City Hall // Updated instances of LSCSD to LCPD // Updated instances of LSCFD to FDLC // Updated instances of BoSA to BoLC // Updated MDC systems to reflect new faction updates // Updated help me to reflect Liberty City // Updated a domain for bankofsa to bankoflc // Updated item images to LC respectively // Updated textures for kevlar from sheriff to police // Updated some ATM prefixes to reflect Liberty City // Updated typo for AGRPLibertyCityLogs output // Updated hotlines to include new factions and revoke LCPR (not needed) // Updated licenses to reflect Liberty City move // Updated camera positions for login to Liberty City locations // Updated carshop locations, blips and test-drive locations, purchase locations // Updated crusher location + Added interior-system to colcollector (dev script) + Added small piece of mapping just for a singular gas station and the Budget Motors dealership just to see how it loads. + Re-enabled GTA SA Interiors after LC map stream + Added texture patch fix for LC - Removed unused mp3s from account system // Updated LCPD forums in F1 + Delayed login until Liberty Map finishes loading for client (TM) + Liberty Minimap depends on Portable GPS item (TM) + Added missing UCP image for modded vehicle 463 + ESC can now be used to exit F10 settings menu (Spooky) + Added Liberty GPS system as SA nodes and districts can't work with the map (TM) // Fixed an error when no properties are loaded for taxi job (Spooky) // Fixed potential issue with streamer for characters & loadZone (Spooky) // Fixed an issue where doublesided and breakable attributes not being parsed in map definitions (Spooky) + Replaced electrical pylon with a better one from LCS (Spooky) + Completed all phases of District Naming for all 3 islands for GPS System // Replaced SA map in admin menu with LC map for teleportation // Optimize day & night timers so it doesn’t constantly loop (Spooky) + Now using existing GTA SA model IDs for LC map rather than streaming (optimization increase along with reliability and frees up all of our add on models as MTA is limited to 6000) (Spooky) - Removed unnecessary duplicates of GTA SA Interiors (Spooky) + Added original zone data and names from GTA 3 game files (Spooky) // Fixed a bug where CEF chat was saving message state even after sending (Spooky) // Set CEF chat remember input by default now fixed (Spooky) + Chat settings can now be closed with ESC (Spooky) + Added ability to CEF chat to remember initial input after using up and down arrows to retrieve earlier chat (Spooky) + Added frontend and backend support for /places. /places now includes an icon list that can be used to represent on F11. Example an admin makes a /gotoplace LCPD - that admin can assign the blue police icon to that teleport which will show up on the map (modern blip marking) (Spooky) + Disabled the /exit command which allowed players to close mta instantly. (Spooky) // Fixed a water bug which caused parts of the ocean to disappear (Spooky) // Fixed an issue where some of the SA map wouldn’t delete upon startup. (Spooky) + Removed a random object from South Portland that blocked 2 streets (GTA Object but it was deliberately in the files, unsure of its purpose but it’s gone now) // Fixed water being visible in Shoreside Tunnel (Spooky) // Added Nurupo's LC Water Texture (Spooky) // Fixed sawmill and streaming distances (Spooky) // Optimized ped mod TXDs for dog, psyhco and santa (Spooky) // Optimized some large TXDs for banana, captruck, cola, stopsigns, streetsigndouble, streetsignsingle (Spooky) - Removed a leftover mod from LV (Spooky) - Removed a huge amount of leftover mods (Spooky) + Completed Phase 1 of GPS System road_mapping. (Sonny) + Updated vehlib test co-ordinates + Added backwards compatibility for gps-system support (new system support for older code revisions) (TM) - Removed model 8661 from worldid list as it was conflicting in some custom interiors. (Spooky) - Removed unused and old shaders + Added ability for Nurupo's Water shader to be toggled from F10 Settings - Removed unused features from F10 Settings // Housecleaned shaders into an organized folder - Removed shader_water from startup + Added better descriptions to some F10 Settings // Updates to towing winch (TM) + Added TM Controls support (TM) As you can see, in the two and a half weeks of development, we have come a long way. We still have plenty to keep us busy, along with a few new systems and a lot of optimizations. Our Devs are hard at work ensuring that launch-day will be as smooth as butter. We are extremely excited to help build a refreshing vibe using Liberty City. We only hope to see you there in early December! Thank you for your interest in joining us on our new adventure. We hope to see you all in-game upon release. For more information regarding release, please stay tuned to our Discord Announcements and/or the AGRP Forums. Kind~Regards, Portside7 points- This Isn't Goodbye
6 pointsDear Members, It has come to our attention in recent weeks/months we have not been able to provide the community to the players that we had hoped for. This has came to a decision, led by myself to close the MTA Server pending internal revamp. We have a staff team consisting of 22 people and the reality is, about four people pull their weight. Right now, we have a lot of moving parts internally. From the lore vehicle switch, to players sabotaging services and overall a staff team that can't provide consistent support to the community and its people. Whilst we have been effectively working hard on certain forefronts to make staff life easier, it's just a losing battle. Right now, we will be focusing on changing the internal works of the server and its practices. This will be an overhaul that has never been seen before on ArdicGaming or even for some of you guys, San Andreas Roleplay. The aim is to ensure a consistent environment that everyone can enjoy love stopping by. This will include an entire rework of; - The Game Rules - Admin Handbook - Mapping Handbook - VMT Handbook - FMT Handbook - The Server Setting - Theme of The Server - Ticket Handling - Transparency of Systems (including systems available) - Updated Documentation Now, unfortunately... a lot of our staff team is now currently LoA (on leave of absence) and will be for some time to come. This means, that this overhaul is going to take some time. Something like this can't be pumped out in a few weeks. I'm hoping, with the Christmas Holidays inbound, that this will allow myself and some others to work on completely overhauling the entirety of how ArdicGaming operates - to help old roleplayers and new roleplayers alike define their new home here, enjoying their time. Thankfully, many of our developers are not LoA, meaning our bug-fixes, improvements and overhauls can continue from a game perspective. Other members of auxiliary staff are available to help ensure the aforementioned backend changes. This is a long overdue change and it's one that should have been completed a few years ago if we're being honest. The changes set forth will help players who have yet to experience a heavy roleplaying environment, ease into it without being overwhelmed. The changes will also mean that less staff intervention will be required that will disrupt your roleplay. We are anticipating changes to some game systems too that will allow for a smoother transition without breaking anyone's immersion for striding in a roleplaying-environment that feels natural. There is no estimated timeline for this change to take place. During this timeframe, the server will be locked and not playable. The server will become locked on 15/DEC/2024 to which after this point you won't be able to play. All other services will remain active during this timeframe. Kind~Regards, Portside6 points- broken shell
6 pointsThis thread will chronicle the wretched existence of Marianne, a homeless junkie and pariah from El Corona6 points- [NEWS] 2 DEAD, 3 INJURED IN MOTEL SHOOTOUT
6 points- [NEWS] City Sees Population Return
6 points6 points- [WEAPON SYSTEM] New System & Refund Process
~New Weapon System & Refund Process~ Hi! We'll keep this short. As per our recent overhaul from the weapon system, refunds are being issued for those who had firearms. Please note, everyone is entitled to a refund, both legal and illegal communities. The only refunds that won't be issued will be to those that were issued to law enforcing personnel. A new system will be in place for this. If your character meets the condition stated above, you can start a refund request. NOTE: Characters must have the old weapon items in possession for the refund to be accepted. Your ticket handler will then remove the old item from your person in-game and give you the new weapon(s). Weapon Refunds & System Overview Weapon Refunds Weapons will be refunded to those who had weapons; legacy weapons still exist in the game as an item, but cannot be used. For each weapon refunded the player will be given: 1 Magazine and 50 bullets per weapon (except for shotguns, which will be given 25 shells). Refunds for all weapons that the player possesses. Players who don't have the physical items won't be issued a refund. *Note that this system upgrade did not affect drugs. Players who had weapons which no longer exist in the game will be given its most comparable alternate. Players who were given weapons from a law enforcement agency as part of their duties will not be refunded as your handling faction leader will address this separately. Weapon List Magazine List Caliber List How to start a refund You can request a refund via the Main AGRP Discord Ticket Center, open a ticket and share a screenshot of the weapons needing to be converted to the new system. Weapons and ammo will show up in your inventory as "Placeholder" in your normal inventory and not in the weapons sub-section. Why the change? Functionality & Expandability The new system allows for us to have UNLIMITED guns and ammo types along with individual magazines. Each individual gun has its own damage modifier which means a Colt 1911 which is chambered in .45 ACP will do less damage than say a Walther PPQ which is chambered in .22. Damages are obviously dependent on where the shot lands on the body (head, torso, arms, legs etc) with each individual shot giving a variable damage multiplier depending on distance and items worn at the time. Customization We can now have unlimited weapons. Want a weapon model that's not in the game, you can submit a request for the weapon to be added. More on this will be announced in the near future. Requests must include a download to the model. Models should have a single texture file to help with optimization. The system allows for us to add expansion packages such as a gunsmithing job or weapon wraps, camo, individual silencers, maintenance and so on. Right now the system allows for each weapon to have an individual wrap if you wanted to change the look of your firearm. Weapons can be converted from semi automatic to fully automatic. Each weapon can have its serial scratched off, or a new one stamped. Weapons which are normally one-handed (based on the colt model in-game) can now be switched from a one-handed to two-handed hold. Shot distances and near-by landing rounds have effects on the player's screen. Each weapon has its own durability, when durability reaches zero the weapon is no longer functional and has to be maintained (right now, by a passive gun-smith or yourself until gun-smithing is introduced. Attachments, gun cases and everything has been thought of when it came to the redesign. Stability & Control With that being said, we can ensure functionality and expandability with this system because it is a complete overhaul. Unlike the predecessor which was expanded upon ever since Valhalla, this new system removes redundant code and functionality that didn't make sense. The old system was patched so many times due to bug abusers it made it rather difficult to navigate new integrations and just general readability. Need help on how the new weapon system works? Use /weaponhelp (/wephelp) in-game to show you current functionality and key controllers. Kind~Regards, Portside6 points- speed kills
6 points6 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
filtered-453F167B-FBE9-4B79-8AC4-92AED38985E9 (3).mp4 filtered-4909F7A0-994E-48D1-BEBC-62E17CB76E01.mp46 points- [INTERNET] [LIBERTY CITY TIMES] Gunmen With Automatic Weapons On The Loose In Central Portland! Attempted Murder On Peace Officers!
6 points- Staff Update [1] - December, 2023
6 pointsStaff Update ~Intakes~ December, 2023 AGRP Administration Team: @Sonnade - Player > Trial Administrator (December Intake) @Biker - Player > Trial Administrator (December Intake) @Vinnie - Player > Trial Administrator (December Intake) @makefoo - Player > Trial Administrator (December Intake) @Taz - Trial Administrator > Administrator (Promoted for following: Extensive and outstanding work before server launch.) @paradise - Supporter > Trial Administrator (Promoted for following: Good and extensive administrative work.) Support Team: @Privatekillah - Trial Administrator > Supporter (Demoted for following: Insufficient helping on server startup even after multiple warnings.) @dakata - Supporter > Player ( Removed for following: Insufficient helping on server startup even after multiple warnings and requests.) @DonnieV - Supporter > Player (Resigned) Faction Management Team: @Mowafy - Faction Member > Non-Faction Member (Removed for following: Low effort on respective divisional staff teams.) @Immisiek - Faction Member > Non-Faction Member (Removed for following: Low effort on respective divisional staff teams.) @DonnieV - Faction Member > Non-Faction Member (Remove for following: Did not fulfill FMT objective schedule.) @XtradOut - Player > Faction Member (December Intake) Vehicle Management Team: @Mowafy- Vehicle Member > Non-Faction Member (Removed for following: Low effort on respective divisional staff teams.) @Immisiek- Vehicle Member > Non-Faction Member (Removed for following: Low effort on respective divisional staff teams.) Please, if you haven't been selected this time around, don't let this discourage you from applying again in the future! There were so many applications across the past week and a bit it was hard to narrow down! Yours Truly, ArdicGaming, Upper Administration Team6 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
6 points- Knight's Gambit "Mastermind in Moscow" ((PODCAST))
Knight's Gambit "Mastermind in Moscow" НАЧАЛО In the bustling city of Moscow, Zakariya Karantirov was born into a life filled with hardship and difficulties. His family lived in abject poverty, striving with all their might to make ends meet through hard work. Despite the challenges they faced, Zakariya dreamed of a better life; a life where he could escape the obstacles surrounding him. In the heart of Moscow, Zakariya discovered a small chess club hidden among the city streets. Filled with curiosity, he silently tried to peer through its window, witnessing players skillfully maneuvering their pieces on the board. Mr. Mikhail, the kind old man, noticed the boy's curious gaze and invited him to come inside. Zakariya hesitated at first, feeling like a stranger in the world of chess. However, something in the warmth of the old man attracted him. Mikhail saw potential in Zakariya's eyes and offered to teach him the game without any charge. ОБУЧЕНИЕ Despite his growing love for chess, Zakariya's life outside the club continued to be harsh. He endured bullying and mockery from his peers due to his humble background. However, he used this ridicule as fuel for improvement and resilience. Determination brought success. When he entered his first local chess competition, facing players from wealthier backgrounds with better resources, Zakariya persevered. Through unwavering determination, he achieved victory and tasted the sweetness of triumph. His success in the local chess scene fueled his ambitions. He set a higher goal—to become the best in Russia. Spending countless hours studying the games of chess legends and analyzing complex positions, he pushed his mind to its limits. As the years passed, news of Zakariya began to echo through the hallways of chess clubs across the country. His name became a symbol of perseverance and hope, an emblem of the human spirit that knows no surrender. ГРОССМЕЙСТЕР An invitation arrived for an international chess tournament in America, and Zakariya saw it as an opportunity to test his skills on a global stage. In the land of opportunities, he faced the greatest chess minds from around the world. The battles were fierce, and the pressure immense, but he remained steadfast. With each competition, Zakariya's fame grew. He defeated players who were once beyond his wildest imagination. Once he achieved the title of Grandmaster, he was bestowed with the highest designation of "Chess Genius," embodying the depth of his dedication and relentless pursuit of excellence. Amidst his triumphs, Zakariya felt a yearning for a new challenge and a fresh start. He heard the call of a lively place called San Andreas in America. The idea of a new adventure attracted him, so he packed his bags and set out on a journey into the unknown. САН АНДРЕАС In the state of San Andreas, Zakariya found a place reminiscent of home, surrounded by chess enthusiasts and a warm community. He continued to play and learn, sharing his knowledge and leaving a lasting impact on the chess scene. From the impoverished streets of Moscow to the halls of international tournaments, Zakariya Karantirov's journey symbolized the strength of the human spirit. He demonstrated to the world that players with humble beginnings could rise to the top—the lasting legacy he left in the timeless game of chess. ((IC PODCAST PLAYER)) STORY CONTINUES IN-GAME6 points- [Dev Blog] #2 | General Updates
6 pointsDev Blog #2 ~General Updates~ We aim to strive to keep the community running as smooth as possible. Whilst this past week has been busy, we'd like to show you some of the things that have either been fixed, added or removed during its time. Key: Removed: - Added: + Reworked/Fixed: // // Optimized new mods system so that stuff loads faster, modded cars are more responsive onClient. // Players no longer stand when after they have been downed. // CKed bodies will now retain their custom skin and won't reset to CJ // Entering interiors won't have that annoying unload>load custom mod (turn to CJ then back to player skin) anymore // Tried optimizing a fetchImage glitch where images for custom peds would become vehicles and vice versa // Optimized processes for NPCs, shops, fuelpeds and peds for having custom skins (should stream accurately whilst not depleting client resources) + Added a line of text when a player accepts /carry notifying them that they can drop the person by /drop // Fixed annoying debuglog that was conflicting with an old script causing CPU loss + Encrypted custom AGRP Objects (3d models such as Montgomery Park, Blueberry etc) // Fixed UCP redirect error for when a player tries to upload an avatar (hopefully that's fixed now, still requires further testing) ty for reporting 5150 - Removed any traces of Bayside project // Reworked Newbie bonuses, faction bonuses and state benefits for a lower, more stable economy // Adjusted admin commands to have quicker aliases e.g: /gotomark /gtm // /commands /cmds etc // Fixed New Characters not being able to change skin in the preview // Fixed annoying output bug which could be detrimental in the future regarding clients trying to request handling from custom vehicles + Re-enabled the RP Zone + Improved Discord logging functionality for a wider variety of scripts // Fixed a bug regarding /makeveh (Smokerhands Assist) + Added a disclaimer when a player dies that there is a 60 second countdown timer. - Cleaned up mapmods script to remove non-existent mods + Added missing images to Custom Objects on UCP + Added Watermark to all interior images on UCP (Sonny) // Fixed a bug where object previews weren't working in shops // Fixed incorrect formatting on interior names on UCP // Reworked new mods system for optimization (experimental and may cause errors, hopefully not) // Reworked Discord Logs for account system // Fixed an issue where players could not retake the practical bike test after a disconnect from the server // Fixed an issue where when license is suspended it would not show correctly in the DMV // Fixed an issue when a player has already bought bike test and after disconnect retakes their test but gets charged again. (this is now free, onetime payment) Further updates to come and and constant improvements are being made to the server. Thank you for continuing to play the server and supporting us. We hope that we are providing you with the quality that we are aiming for. Kind~Regards, Portside6 points- broken shell
5 points5 points- [NEWS] GOVERNMENT FAILS TO TAKE ACTION
5 points- [BREAKING NEWS] SPECIAL AGENT ROSSI MISSING
5 points- [NEWS] BOXING EVENT GOES WRONG
5 points5 points- STOMP THE YARD
5 points- [NEWS] Shooting Results In Discharge Of US Marshal
5 points- [NEWS] Official Statement from the Department of Justice, The 'Los Santos Crimewave'
5 points- Miscreant Blues
5 pointsThis thread will follow the misadventures of Stephen "Russian Steve" Yantarevski, a Portland local with love for loose money and even looser morals.5 points- juggin aint dead
5 points- [INTERNET] [ELSG] Countywide Manhunt
5 pointsCountywide manhunt ends with the death of a police officer and two others One of the largest law enforcement operations this year took place around Los Santos County yesterday. What initially appeared to be a routine traffic stop turned into a high speed chase across the county. Up to 4 police cruisers, a helicopter and allegedly - an unmanned aerial vehicle (known to most simply as a drone) took part in the chase. The chase led from Los Santos, all the way up to Blueberry where one of the fugitives attempted to shoot a police officer. As a result, the ensuing gunfight resulted in the death of the first fugitive. Whilst LSFD responded to Blueberry, the hunt for the other fugitive continued across the county before returning to the greater Los Santos area where it came to a halt in Idlewood. Alameda Street was entirely blocked off from Alameda/Cross to Alameda Redondo intersections. As of yet, LSPD has not yet formally briefed the public on the timeline. Reportedly the chase for the other fugitive ensued once more and eventually came to a stop in Ganton where the fugitive barricaded himself in an apartment. The standoff began and law enforcement prepared to breach the apartment in a last ditch attempt to apprehend the suspect. Shortly after 8:20PM, officers breached the apartment where the fugitive was gunned down after he fired upon the officers. In the ensuing shootout, a female police officer was injured. Eyewitnesses report arrival of two rescue ambulances, one rushing the said officer away to Hughes Memorial whilst the other remained, tending to other injuries. Around 9PM, the still unidentified officer passed away due to injuries sustained in the gunfight. Chief Svinely took to Finder late last night to inform the public of the incident. “It’s hard when we lose one of our own during a situation like this, but this is exactly why people sign up for the police, so we can get rid of the scumbags that harass our streets daily.” Chief Svinely also promised a public press briefing later this week pertaining to the incident, in which experts suspect that he will announce identities of both the fugitives and the officer killed in the line of duty. It is a sad day in the history of our city, and the sacrifice of this peace officer will go down in history as an example of devoted and selfless police work. We grieve with the LSPD, and extend our deepest sympathies. Reports of drones operating in the county raise concerns Countless reports of unmanned aerial vehicles (commonly referred to as drones) have come up in recent days. Though there has been no formal acknowledgement that they are being operated by the law enforcement, it has become the commonplace assumption. They have been seen operating in areas with high levels of crime such as Idlewood and Ganton, as well as the nearby areas of Little Moscow, Jefferson and Willowfield. Robert Malcom Winlock, formerly the representative of District 7 (greater area of Dillimore and Blueberry) took to Finder this morning to discuss the increased presence of law enforcement around the country. A staunch Republican, Winlock has always supported the increased presence of police in crime infested areas, such as his native Blueberry. “I have nothing but respect for the County Sheriffs and the Los Santos Police Department. But use drones operated by the federal government over our residences? It was bad enough when drones first got into the commercial market and everyone could fly them about. And now this? There is nothing more dangerous to our democracy than a government official who thinks he is above suspicion!” While his message received mixed signals, it is a topic brought up more and more every day, and begs the question - how safe is our privacy truly in the day of modern surveillance?5 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
5 points- [INTERNET] [ELSG] The new Fire Chief and continuous violence in Ganton
Emma Nielsen - the New Fire Chief On 25th of February LSFD announced the dishonorable discharge of Fire Chief Andrew West. Andrew West, though newly appointed just last month, was discharged following “severe mismanagement” of the department. The new change of management is also the likely culprit in increased presence by LSFD’s personnel operating in Eastern Los Santos last week. The response time has allegedly been cut down by half on average compared to weeks before. When asked about her overall plans for the future of the Fire Department, Chief Nilsen pointed out that it is imperative to acquire better equipment to increase operational capacity, as well as to work on the Department's public outreach. According to her, also a great drawback FD faces at the moment is understaffing, but she hopes that with increased capabilities and modernized equipment more and more people will consider employment at LSFD. One dead in a gangland shooting Grove Street was rocked by a series of gunshots last night. Just before 9:30 PM shots were fired, and the closest LSPD unit responded to the scene. Upon arrival the officer saw a man lying inside his SUV with several gunshot wounds. Next to arrive at the scene was Rescue Ambulance 31 of Los Santos Fire Department, but unfortunately the situation was out of their hands. The victim had been shot in the head several times and was already dead by the time first responders arrived. According to eyewitnesses, the time of death was called and the coroner's office arrived to collect the remains. The LSPD commented on the situation saying that “another young life was lost, which is tragic” and that due to several reliable witnesses the perpetrators will soon be apprehended. The victim has not been identified as of yet and our condolences go out to the victim’s family. If you know anything about this situation, please contact Los Santos Police Department using their non-emergency hotline - #311.5 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
5 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
5 points- speed kills
5 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
5 points- Garrett Lewison, a kid from the suburbs that just wants to play gangster
5 points- Malik Campbell a/k/a Cam Bklu |T2MB-83GC|
Liberty City 28.09.1999 Hepburn Heights Projects Malik Campbell's journey began in the unforgiving streets of Liberty City, specifically in the harsh environment of Hepburn Heights Projects. Raised by a single mother with three siblings in a cramped apartment, Malik's childhood was overshadowed by the looming presence of crime that plagued his neighborhood. From a young age, Malik couldn't help but be drawn to the older guys in the neighborhood, the ones who seemed to command respect and power. His daily walks to school became detours, stopping to observe the activities that unfolded in the shadows of Hepburn Heights. Unbeknownst to him, Malik was learning the ways of the streets without realizing it. Diving In The Life Of Crime As Malik grew older, his best friends from the neighborhood and school eventually introduced him to the older gang members he had been idolizing from a distance. The allure of quick money and a sense of belonging was too tempting for a young man like Malik, and at the age of 14, he took his first steps into the dangerous world of crime. Malik quickly proved himself to be a wild and loyal kid, earning respect and a reputation as a sharpshooter and a hustler. His charisma, bravery, and a touch of craziness endeared him to both younger and older guys alike. Soon, Malik found himself at the center of a growing crew, operating under the infamous Eight Tray Gangster Crips. Fresh Out After his first juvenile stint at 17 for a robbery gone wrong, Malik emerged two years later right back where he left off. However, this time, he aimed higher. At 19, he began to elevate his game, rising through the ranks of the gang. He gathered his closest friends to form T2MB, or TruToMyBrothers, a crew that soon became notorious in Hepburn Heights. As Malik and his crew gained power, the losses piled up. Close friends fell victim to the streets, leaving Malik grappling with the mental toll of the life he had chosen. Despite the challenges, he pressed forward, haunted by the reality that each day could be his last. Movin 'n' Controlllin At 24, Malik and T2MB held a vice grip on Hepburn Heights, involved in lucrative operations that included drug and gun trafficking. When the older figures they had been working for were indicted, everything fell on Malik and his crew to uphold the gang's reputation. What's Next?! The unfolding story of Malik a/k/a Cam Bklu and T2MB is a gripping narrative of power, loyalty, and the inescapable consequences of a life lived on the edge. As they navigate the treacherous waters of Liberty City, the question remains: Will Malik and his crew persevere, or will the unforgiving streets ultimately consume them? Only time will reveal the fate that awaits them...5 points- Brooklyn Girl
5 points- Brooklyn Girl
5 points5 points- Kendrick "A.K.A G-Wøød " Arkwood
5 pointsName: Kendrick Wright (G-Wøød ) Age: 09/14/2004 Background story: Kendrick Wright is an African-American, who grew up with sad life things with his mother and half-father. He went to Gregory McCain High School, where he was expelled after the second year for dealing drugs to students. After he was kicked out of high school, he started spending his time on the streets and since then he has been arrested several times for street fighting, hooliganism and possession of narcotics. His stepfather Kevin once found Kendrick using marijuana, where he immediately went after him to teach him a lesson, however, Kendrick did not let him get hit and returned strong blows to his to half-father Kevin, since then Kendrick and his half-father Kevin do not speak and hate each other while Kendrick's mother Shanice tries to reconcile them all the time.5 points- You can't buy respect, can you? [T2MB-83GC]
This thread will present the following of the life and character dialogue of Jyreese Richards, a Hepburn Heighs native who’s affiliated with the Eight Tray Gangster Crips (T2MB). Everything screenshot related or displayed is Jyreese showcasing his life at a standpoint where he is at the age of being 18 years old, a month fresh out of serving time of 3.5 years inside the Alderney State Correctional Facility for having a Sig P220 was confiscated of him with 3.5 grams of marijuana. Jyreese carries a demeanor and attitude of always looking for how he can get over on the next person, rather it’s big or little gain. This personality resorted to his financial gains by doing things that vary from major scams such as card skimming to minor scams such as fake drug deals, gun deals, etc. He also has a public toxic relationship with his mother, that comes off to you seeing the two regularly arguing over how his lifestyle is currently, about his financial situation, him having problems residing at her residence and things of that sort. A partial look into his background story prior that led up to this position Jyreese is in is that he grew up in a household with just him and his mother. His father didn’t have a chance to have a presence in his life as his father was gang affiliated with the 105 Underground Blocc Crips, and died in a fatal gang shooting that happened during the time Jyreese's mother was pregnant with Jyreese. Long story short, finances dwindled and this forced his mother to go out into the world getting money anyway she could some disgracefully. Jyreese was old enough to remember the struggle he was going through with money. Plus without any father figure playing a part, led to him being laughed at and sometimes clowned on by other kids and would fight back with the kids because of their snobbish & hateful nature towards him. This led to a hustling motivation for Jyreese too, as that pushed him to start pulling sudden acts that he was influenced by his uncle that started coming around in his early teenage years that did things such as scamming, minor scams and card skimming acts for financial stability. His uncle was from the same neighborhood as well that is a gang affiliated neighborhood belonging to the Eight Tray Gangster crips. So hanging out with his uncle more in his early teenage years, led to him being outside more frequently and hanging around the neighborhood, pulling stunts such as playing dice games with the older homies in the set, playing basketball and hanging with the fellow kids in the neighborhood. Doing all of this while being around his uncle, led to encouragement that set his sort of looks on things like always looking on how he can get over on the next person, rather it’s big or little gain on things. This led down a crucial path in Jyreese ’s life, leading for him to build more involvement around in the streets and becoming more aligned with affiliations with Eight Tray Gangster Crips and taking up under his uncle with that and stuff of that nature. Jyreese started building more of a reputation, that convinced other reputable affiliated members to initiate Jyreese into the Eight Tray Gangster Crips, which he accepted initiation and was put onto the the Eight Tray Gangster Crips. Jyreese ’s mother eventually became more sequenced into what Jyreese was doing on the outside and started not to accept him as much as her own due to his actions, this has led to continuous problems between him and his mother such as arguments, and stuff of that sort. From one instance, a memorable incident is when Tyrell supposedly pointed a firearm at his mother in a specific incident of a loud argument that transpired between the two. Authorities were called to the scene, and nosy neighbors stood outside witnessing the verbal altercation. When authorities arrived, they caught up with Jyreese that attempted to rush from the scene when he attempted to jump out the window of his bedroom. Authorities arrested Jyreese without incident, no firearm was found due to Jyreese ditching it. He was then sent to the Alderney State Correctional Facility until his mother dropped the charges on him two weeks later. But this didn’t make anything any better.5 pointsAccount
Navigation
Search
- Staff Update [2] March, 5th, 2024